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Temple Of Odin- Thors Weapon re-imagined

I decided to create a game-ready asset for part of my 2D FMP, while it is not 2D itself it allows me to join the modules by creating my own 2D-3D pipeline. Having already designed a hammer last year I decided to try and push the boundaries while playing on the same iconic imagery and came up with something really unique.

I was responsible for the idea generation, concept orthographics, alpha creation, and the full modelling pipeline process in this piece (including ue4 implementation), as well as the 2D paint over.